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Theme hospital receptionist3/18/2023 ![]() ![]() It’s a man with a case of invisibility who had to tread through litter and vomit to what he thought would save him, only to drop dead the moment he left the pharmacy after treatment. It is unfortunate, but he must die in my quest to create the world’s worst hospital. With only a twenty percent chance of a cure the game informs me, normally it would be wise to send them away so that they don’t die in my hospital-a bit coldhearted, but a patient dying in your care negatively impacts your reputation meter, although the consequences of that aren’t generally something you ever really feel or notice if you’re trying. My first patient death is quick to arrive. ![]() There are no handymen to clean up, and I intentionally understaffed this hospital. The first patients to arrive swiftly make frequent visits to the vending machines, then proceed to vomit and litter. Ordinarily, I’d have given them benches and plants all about the place to make their waiting experience as tolerable as possible, but instead they get a surplus of radiators that i crank up to max to make things unbearably hot and soda machines aplenty to milk them of their money. I hire the least competent doctors and nurses that are available and I intentionally keep them from going to their duties long enough so that a nice miserable queue builds. Of course, I don’t build a restroom to ensure maximum discomfort. I proceed to place every room at the back of the building to insure they have to walk as far as possible to even visit the general practitioner to find out what care they need. Generally, you want to put everything like the general practitioner’s office and pharmacy at the front of the building so that patients don’t have to walk very far. This is the first of many stages with its own challenges but being your earliest hospital the player is given it serves as an introduction stage to help you get to grips with the game’s mechanics. Nothing much to start with, but the tools and funds at your disposal to begin constructing rooms and hiring staff. When thrust into the first level of the game, you’re presented with an empty building. So, this review will focus on my first ever deliberately bad hospital. As challenging as this game can be, it’s actually disappointingly hard to fail at when you’re trying not to. Despite all this time playing, I’ve never run a terrible hospital. I can run a fairly competent hospital, churning out a healthy profit while getting in good graces with every VIP that visits and bolstering an impressive patient cure to death ratio. I’ve played this game the same way for years. Developed by Bullfrog Games in 1997 and published by Electronic Arts, Theme Hospital is possibly the only game among the very few that have even tried to do hospital management right. Theme Hospital is all about every aspect of running your very own health care institution, from hiring the professional employees that will work to cure your patients to laying down every plant and vending machine. Revival attempts have been made with the development of open-source remakes such as CorsixTH.Have you ever wanted to manage a hospital? Me neither, and yet there’s a strange charm in playing a game about it. The game was re-released on GOG.com in 2012 and Origin in 2015, and the PlayStation version was released on the PlayStation Network in Europe in 2008, Japan in 2009, and North America in 2010. A Sega Saturn version was in development, but cancelled. Theme Hospital was a commercial success, selling over 4 million copies worldwide, and was ported to the PlayStation in 1998. The game received a generally positive reception, with reviewers praising the graphics and humour in particular. Multiplayer support with up to four players was added in a patch. Designers originally planned to include four distinct gameplay modes corresponding to historical time periods, but this was dropped due to time pressures on the team. Peter Molyneux and James Leach came up with the idea of creating a Theme game based on a hospital, but Molyneux was not directly involved in development due to his work on Dungeon Keeper. The game is noted for its humour, and contains numerous references to pop culture. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Theme series, and part of their Designer Series. Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for the PC in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments. ![]()
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